10 sept. 2015

Post Victorian Station (breakdown)

Hi everybody!
In this post I'm going to show you some tecnical features of my new environment.


The first thing you can notice is the predominance of metallic materials inside this scene. For me It was a great excercise that allowed me to improve my skills in the use of the following tools:  Sphere Reflection Actor, Metallic Shaders and emissive colour. Despise the use of this tools the materials are not expensive, the environment is playable and it does not fall from 60 fames per second.



In the following pictures you can see how the Sphere of Reflections act over the metallic materials. It is a very useful tool!



The main asset, the train, was modelled with Miki Company's colaboration more than a year ago. Unfortunately, Unreal 4 was in development back then and some of its functions didn' t work properly. For this reason, I redid all the materials, textures (diffuse map, metallic map, and roughness map inside the diffuse map's alpha channel) and I also made an animated emissive zone using a mask texture.



As I said, most of the materials are metallic, however there are other kind of materials too. The contrast of the brigthness value between the metallic and the non-metallic objects emphasised the metallic aspect of the former. For example, we can find materials made from plastic or paper, and they have an antagonist specular value



I populated the environment with some animated screens, this was a good choice to gain more personality and dynamism. The screens have a flipbook material expression multiplied by itself and linked to the emissive colour input. In this way they look like a backlit display. I also added few 6 sheet advertisement posters because their glass reflects the emissive lights from the screens. Is a great way to equilibrate the scene without use more screens.



I designed the posters thinking in the late 80's fashion


The developing of this project had a limit time of one month. For this reason I choosed to model a lot of seamless assets so I could use the tileable function. These are the best option for the level optimization because I started with instanced low-poly meshes.



There are around 45 different models  and about 2/3 of these parts had a high poly model.
The background and hidden assets had less tris, however, thanks to the the fog and DOF from the postprocess we can't differentiate these with the main props.



Some details from the metallic value

In the end, I like to give you a little tip: the perfect way to blend texture like gravel or stone in a landscape is by heightmap blending. You can find it when you create a new layer on your landscape material. I know is more expensive but is very useful to paint roads, mountain debris or shores



I hope it will be helpful tip and that you will enjoy it!
For any doubt, please feel free to drop me a line or two!
Cheers!
Javier Cadenas

14 jul. 2015

Demo Reel 2015

Hi everybody!

 Today I show you mi new demo-reel, maybe is better call it an updated reel. This demo was made along April and May, but I forgot put the video as public in youtube :S. In few month I think that this receive a new version or update because there are a lot of new awesome work that don't appear..... I'm still working in new environments! And remember, all the footage of this video was recorded in real time from Unreal 4.
Anyway, I hope you enjoy with my old/new demo reel 2015!
CHEERS!

22 may. 2015

SALMOREJO TIME!!! Best Recipe EVER!!!

HI EVERYBODY!!!
As I promised in my last post (a long, long time ago) I'm going to write you about another of my hobbies... cooking!


Today I will teach you how to cook "Salmorejo" (It's my favourite dish ;)), Its origin can be traced back to the central north part of Andalucia(possibly in Cordoba), but since it became a very popular refreshing dish perfect for the spring and summer season
you can taste it all over Andalucia. (obviously all my Spanish readers know this already, so I apologise for this basic explication). 
 

LET'S GO!
Ingredients for 3-4 person (or one like me)



4 Ripe tomatoes, big size (or 6 pear tomatoes middle size) 1,5 garlic clove (if you want it to be spicier you can put 2 clove)
a little piece of green peppers
250gr Iberic Ham
1 boiled egg per person
500gr Stale bread
Extra Virgin Olive Oil
White Wine Vinegar
Salt
And a lot of art!



TO THE KITCHEN!!
Preparing Salmorejo is actually quite easy !

1)Chop all vegetables (remember to take off the skin of the garlic and use preferably the bottom of the peppers) and put them in a bowl with salt.
2)Meanwhile cut the stale bread without the crust in small pieces. Put it in another bowl and add the juice of the tomatoes.
3)Blend all the vegetables in a blender and then add the bread (it should be fluffy after absorbing all the juice). Mix again.
4)Now that you got a thick cold soup, it is time to add the olive oil (3/4 parts of a cup of coffee) and vinegar (1/5 parts of the same cup).
5)Finally mix and add salt if necessary.
6) Serve the soup chilled and top it with
a bit of olive oil and thin slices of boiled egg and ham.

TIME TO EAT!!


Yes, I know, some purists can argue that this is not the traditional recipe from Cordoba, but I had been living there for a few years, and some lovely people taught me this variation of the original recipe. Sincerely I like it more and I hope you will ENJOY it too!